Call of War – Game History

The gameplay in the game Call of War with the Southern States of America in the first 30 days.

Day 6: Conquest of Cuba and the Bermudas

Today there is again an update to the recently reported game of Call of War. As mentioned there, our troops landed on Day 3 on Cuba.
By Day 6 they had conquered all of Cuba and the British Bermudas and at that time our construction and production menu looked like in the picture below.

Call of War
Provincial administration menu on the day after the conquest of Cuba and the Bermudas.

Day 10: Attack on the USA

After we had determined that our northern neighbor, U.S.A., had been inactive for two days and was now controlled by the AI, we decided to attack. By skillful disposition of our troops, we were able to quickly conquer the important oilfields of Louisville in the west and approach the capital Washington through the mountains in the east.

However, we had compiled our army according to the experiences of Supremacy 1914, where the artillery covered by infantry formations is the main force. Thus, in our first game of Call of War, we had to make the unpleasant experience of the fighting power of light and medium armor. It was only through clever operations, the use of the last reserves and tactical bombers that we were able to prevent a catastrophe, since in the meantime also the player of the U.S.A. returned to his post.

The attack on the US at the end of the tenth day: in the west the oil fields of Lousville could be taken and in the east, the troops of the Southern States approached Washington through the mountains. The US tanks in the middle of the front are fortunately in unfavorable mountains. However,  this is the first crisis, as tanks are diffucult to engage just with infantry and artillery.
The attack on the US at the end of the tenth day: in the west the oil fields of Louisville could be taken and in the east, the troops of the Southern States approached Washington through the mountains. The US tanks in the middle of the front are fortunately in unfavorable mountains. Never less, this is the first crisis, as tanks are difficult to engage just with infantry and artillery.

By the morning of Day 11, our troops had taken Washington, but were subjected to violent US counter-attacks, including many of the new medium tanks. Since tanks have in cities only half of its fighting power, and we have been able to correct our shortage of armored units quickly by the construction of anti-tank guns in the just captured Washington, we managed to hold the city with the last reserves.

Call of War
Day 11: Battle for Washington. All available US units attack the city, where we have anti-tank guns with artillery behind it. Anti-aircraft guns and infantry of our army are approaching from everywhere.

These were the tightest battles in the entire game so far. In the end, our troops were able to refuse all attacks and use the anti-tank guns and artillery to knock-out the enemy tanks. Finally, the player of the U.S.A. gave up and until day 14 we had conquered his entire country. Afterwards, we also immediately took the small AI state Michigan (gray on the lower map in the west).
In West Africa, the Algerian player had almost conquered Morocco. The western game map then looked as follows:

Call of War
Day 14: Victory over the USA. The red area is now the territory of our Southern States. The conquered US territory and Cuba are represented with striped colors, since there is only 25% of the normal production possible.

Day 17: Conquest of Canada

The player from Canada did not make much for his country, if at all, and quickly gave the leadership to the artificial intelligence (AI). Of course, this was an invitation for us to conquer Canada and bring the entire western part of the game map with North America under our control.
In the meantime, we had learned from our mistakes in the US campaign, and we were also strengthened with sufficient medium armored troops.

The attack began on Day 17 with three thrusts: in the north via Kingston to the capital Ottawa, mainly with our new tank group, supported by artillery and some tactical bombers.
Further west, between the Great Lakes of Buffalo and the recently conquered territory of Michigan with the main direction Toronto, where mainly infantry, artillery and anti-tank guns were deployed as a cover against possible existing Canadian tanks.

Call of War
The attack on Canada on Day 17.

The campaign was not difficult, since the Canadian troops were not very strong and were also widely dispersed. By Day 22, we had captured all of Canada, as well the two islands in the central Atlantic (from Portugal and Britain) and immediately landed in Portugal and Gibraltar to look after European affairs. Here, the players of Greater Romania and Turkey had allied themselves and already conquered the bulk of the old continent.
By day 24, Portugal was also occupied and the Southern States were ready to oppose the powerful allies.

Call of War
Situation at day 24: All of North America, Portugal and Gibraltar conquered as well as a ‘Atlantic Bridge’ created with the Azores and the former British Hamilton Island.

Day 26: Algeria gets overwhelmed

Meanwhile, the Eastern allies had recognized the danger of American aid to the remaining players in North Africa and Europe and quickly began an attack on Algeria. Unfortunately the Algerian troops were poorly disposed of and the defense strategy was insufficient, so that Algeria quickly collapsed and became overrun. Nor did it help us that our southern positions, with Gibraltar and Portugal, were able to block the exit to the Atlantic, and we had allied ourselves with Algeria.
On the following map we can therefore view as an ally of Algeria with ‘divided map’ also all recognized Turkish units and of course also the remaining Algerian troops (green).

Call of War
Algeria is almost completely overrun on Day 26, and the remaining troops and ships are on the run to the sea of Gibraltar. On the far left are parts of our Southern States Fleet, including the first aircraft carriers, and from the north, battleships are approaching.

t_arrow1 Part III: Noteworthy draw in the match of the browser strategy game Call of War

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